Entity.component - multiple declarations

Function Entity.component

Get a component pointer of the entity.

Prototype

C* component(C)() @property
if (isComponent!C);

Parameters

NameDescription
C Component for the entity.

Returns

A pointer on the component for this entity.

Throws

EntityException if the entity is invalid. ComponentException if the component is not registered.

Function Entity.component

Set the value of a component of the entity.

Prototype

void component(C)(
  auto ref C c
) @property
if (isComponent!C);

Parameters

NameDescription
C Component to set.

Throws

EntityException if the entity is invalid. ComponentException if the component is not registered.

Authors

Claude Merle

Copyright

© 2015-2016 Claude Merle

License

This file is part of EntitySysD.

EntitySysD is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

EntitySysD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details.

You should have received a copy of the Lesser GNU General Public License along with EntitySysD. If not, see http://www.gnu.org/licenses/.