Function SystemManager.unregister

Unregister a system.

If flag is Yes.AutoSubscribe (default), this will automatically unsubscribe system from any events for which it implements Receiver. Note that this will not work if system is passed as System -- it should be passed as its full type.

Prototype

void unregister(S)(
  S system,
  Flag!"AutoSubscribe" flag = Yes.AutoSubscribe
);

Throws

SystemException if the system was not registered.

Authors

Claude Merle

Copyright

© 2015-2016 Claude Merle

License

This file is part of EntitySysD.

EntitySysD is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

EntitySysD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details.

You should have received a copy of the Lesser GNU General Public License along with EntitySysD. If not, see http://www.gnu.org/licenses/.